Votes & Ballots is a team-wide strategic activity that tasks participants with creating a comprehensive action plan while keeping in mind their institution’s historical voting rates, their resources, and the unique challenges faced by student voters. It’s often used at conference/multi-campus gatherings or among small groups on campus focused upon democratic engagement. We now have three versions of Votes & Ballots, and information on how to play each edition is copied below!
Votes & Ballots: Standard Edition — Keep it classic! This team-wide strategic game tasks participants with creating a comprehensive action plan while keeping in mind their institution’s voting rates, their resources, and the unique challenges faced by student voters. The Standard Edition is often used at conferences/multi-campus gatherings or among small groups on campus focused upon democratic engagement.
Votes & Ballots: Digital Edition — Move online! The Digital Edition adapts the standard activity, allowing participants to collaborate and create a comprehensive action plan in a virtual environment.
Votes & Ballots: Curricular Edition — Take it to the classroom! The Curricular Edition offers educators a collaborative simulation game that exposes students to campaigns and election research as well as the resource constraints that voter mobilization campaigns face. Designed for classroom use, perhaps as part of a political science curriculum, this game can be played within one class period. Instructions for adapting to online play coming soon!
Votes & Ballots: Expansion Pack — Level up! This resource was built for experienced teams committed to engaging even more students by leveling up their plans for democratic engagement. Use this in tandem with the Standard and Digital Editions for an extra challenge! This will also be included with the materials for the Standard and Digital editions.